DESIGN PROCESS | define - phase 1
LITERATURE REVIEWs
Training in virtual reality enables learning of a complex sports movement
The study explores how Virtual Reality (VR) can enhance learning complex sports movements, specifically the karate technique Soto Uke in Zenkutsu Dachi.
Representative co-design:
The concept of representative co-design offers a transformative approach to athlete development, emphasizing the integration of experiential knowledge from athletes or “performers” into the design of their practice activities.
Augmented Reality:
Augmented Reality (AR) has emerged as a transformative technology, enhancing how users interact with their environments by seamlessly integrating virtual information into real-world contexts.
A systematic review of the application of interactive virtual reality to sport
Interactive Virtual Reality (VR) is revolutionizing the landscape of sports training, offering athletes unprecedented opportunities to enhance their performance through immersive experiences.
BLINDTRACK
The BLINDTRACK project is revolutionizing the athletic landscape for visually impaired individuals by providing an innovative guidance system.
Sports Visualization in the Wild:
As the realm of Augmented Reality (AR) expands into sports, understanding the technical factors that influence user experience becomes crucial. The study “Sports Visualization in the Wild” delves into how latency, registration accuracy, and jitter impact spectators' enjoyment during live sporting events.
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