DESIGN PROCESS | define - phase 1
LITERATURE REVIEWs
The RSVP Cycles:
The article explores the R.S.V.P. Cycles, a method developed by Lawrence Halprin for fostering collective creative endeavors. This framework emphasizes a shift from focusing solely on the final performance to valuing the entire creative process.
The Use and Misuse of the Conceptof Affordance
The concept of affordance, originating from Gibson's ecological psychology, has evolved into a framework within design disciplines, notably in understanding how users interact with artefacts.
Co-creation and the new landscapes of design
The article "Co-creation and the New Landscapes of Design" highlights a pivotal shift in design practices towards co-creation, where users actively participate in the design process alongside designers and researchers.
Training in virtual reality enables learning of a complex sports movement
The study explores how Virtual Reality (VR) can enhance learning complex sports movements, specifically the karate technique Soto Uke in Zenkutsu Dachi.
Representative co-design:
The concept of representative co-design offers a transformative approach to athlete development, emphasizing the integration of experiential knowledge from athletes or “performers” into the design of their practice activities.
Augmented Reality:
Augmented Reality (AR) has emerged as a transformative technology, enhancing how users interact with their environments by seamlessly integrating virtual information into real-world contexts.
A systematic review of the application of interactive virtual reality to sport
Interactive Virtual Reality (VR) is revolutionizing the landscape of sports training, offering athletes unprecedented opportunities to enhance their performance through immersive experiences.
BLINDTRACK
The BLINDTRACK project is revolutionizing the athletic landscape for visually impaired individuals by providing an innovative guidance system.
Sports Visualization in the Wild:
As the realm of Augmented Reality (AR) expands into sports, understanding the technical factors that influence user experience becomes crucial. The study “Sports Visualization in the Wild” delves into how latency, registration accuracy, and jitter impact spectators' enjoyment during live sporting events.
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