DESIGN PROCESS | define - phase 2

sprint sense case study

IN THIS STEP YOU WILL FIND

Various user experience research methods I used to develop the final project concept, SprintSense. Through these activities, I gained valuable insights that shaped the project's direction and ensured it aligned with user needs and aspirations.

UPDATED CONCEPT

After analyzing the workshop findings and reflecting on feedback from the sprinters, I decided to refine my original Phaze Runner concept and merge it with the highest-ranking concept from the workshops, Runcology.

Hearing that sprinters valued my concept but believed it would be more successful if it catered to athletes of all levels led me to explore ways to address and incorporate experience level in the athlete data.

Since Runcology and Phaze Runner are very different concepts, my challenge was to find a meaningful and realistic way to merge them. Given that the updated concept combines both ideas, I felt a name change was necessary to reflect this new direction.

project duration

16 weeks

40+ screens

tools used

Figma

Adobe Illustrator

Miro

user personas

A user persona is a fictional character that embodies the traits and qualities of real users. In user experience (UX), personas are essential for understanding and empathizing with the target audience, and guiding design decisions to meet their needs and expectations.


Based on the scoping I conducted in Step 2 of my process (Define - Phase 1), along with findings from the co-design workshop and insights from the highest-ranking concept, I developed personas representing two different sprinters who would use the app, SprintSense. These personas laid the foundation for the rest of the UX processes in the case study, which informed decision-making during sketching and wireframing.


traits:

  • Charismatic

  • Self-critical

  • Determined

collegiate sprinter | Ava

Demographics:

  • AGE: 20

  • GENDER: Female

  • EDUCATION: Bachelors in Public Health

  • ETHNICITY: White

PAIN POINTS:

  • Consistency across different track shapes and sizes

  • Anxiety without coach’s constant guidance

  • Distractions from competitors’ pace

GOALS

  • Trust in training and race plans

  • Adaptable race strategies for different tracks

  • Focus without being influenced by competitors

VALUES:

  • Confidence from thorough preparation

  • Continuous improvement and skill enhancement

BIO:

Ava is currently in her sophomore year at college and holds a track and field scholarship as a sprinter. She began her sprinting journey in middle school and has since competed at local, state, national, and international levels. With one year of collegiate experience, Ava understands the demands of competitive sprinting and enjoys the camaraderie of traveling with her team to various track meets across different cities and states.

BEHAVIORAL ECONOMIC PRINCIPLES:

Anchoring:

Ava uses her past performances at various competition levels to set expectations and future goals.

Social Proof:

Ava is motivated by her teammates’ support and success, seeking validation through team achievements.

Loss Aversion:

Ava meticulously plans to avoid poor performance and minimize race-day distractions.

Goal Gradient Effect:

Ava’s efforts intensify as she approaches her performance goals, driven by nearing her objectives.

traits:

  • Charismatic

  • Self-critical

  • Determined

Club Team SPrinter | jacob

Demographics:

  • AGE: 18

    GENDER: Male

    EDUCATION: Bachelors in Engineering

    ETHNICITY: Black

PAIN POINTS:

  • Club team is run by student captains

  • Lacks professional feedback to refine fundamentals

  • Desires expert guidance for precision and accuracy

GOALS

  • Continuously improve his sprinting performance

  • Learn new techniques and refine his form

  • Achieve personal growth in both academics and athletics

VALUES:

  • Excellence in both academics and athletics

  • Enjoys flexibility and camaraderie of the club team

BIO:

Jacob is in his freshman year of college and began his sprinting career at the beginning of high school. He currently competes on the university’s club team. His degree is demanding, but he believes in maintaining a balance between his academic responsibilities and his passion for sprinting. This reflects his decision to join the club team rather than the official track and field program.

BEHAVIORAL ECONOMIC PRINCIPLES:

Delayed Gratification: Jacob’s focus on continuous improvement and refining his sprinting technique reflects his belief in long-term benefits over immediate results.

Anchoring: Jacob’s reliance on past performances and structured plans guides his future efforts and progress measurement.

Nudge Theory: Jacob seeks professional feedback to make small, informed adjustments that optimize his performance and minimize errors.

Loss Aversion: Jacob’s perfectionist tendencies and desire to avoid mistakes drive his meticulous approach to both studies and sprinting.

User stories

A user story is a brief, straightforward description of a feature, told from the perspective of the user or customer who needs it. It focuses on their goals and the value the feature will bring to them.

User stories typically follow a template:

As a < type of user >, I want < some goal > so that < some reason >.

AVA:

As a dedicated collegiate sprinter, who travels often for competition, I want adaptable race plans tailored to different track shapes and sizes so that I can maintain consistency and focus on my performance without being influenced by competitors.

JACOB:

As a university freshman and running club sprinter, I want expert guidance on my sprinting techniques/fundamentals so that I can refine my form and achieve personal growth in both academics and athletics.

solution

APP DESCRIPTION

SprintSense is a comprehensive training app designed for sprinters of all levels, whether they’re collegiate athletes, club team members, or individual runners. The app provides personalized training experiences through a combination of augmented reality (AR) for race visualization and artificial intelligence (AI) for expert coaching. Users can create custom race plans tailored to different track configurations, receive real-time coaching feedback, and follow structured training lessons based on their specific needs and goals

VALUE PROPOSITION

SprintSense enhances sprinters’ performance by offering tailored training solutions that adapt to individual goals and circumstances. The app’s unique combination of AR for visual race guidance and AI for personalized coaching creates a seamless, integrated experience that helps athletes optimize their training, refine their techniques, and achieve their personal bests. Whether it’s visualizing the perfect race strategy or receiving expert feedback on sprinting form, Phaze Runner empowers athletes to reach their full potential.

app’s FOCUS

Expert Coaching (60%):

The core feature of SprintSense is its AI-driven coach pairing system, which provides athletes with personalized training regimens, expert advice, and feedback. This aspect of the app is crucial for helping users (with or without coaches) refine their skills, track their progress, and achieve their personal bests.

Personalized Race Planning (40%):

The AR feature is a significant component that adds value by allowing athletes to visualize and practice race strategies. It enhances the coaching experience by providing real-time, track-specific guidance, helping users (with or without coaches) adjust their tactics based on different track layouts and conditions.

as is/to be

user scenarios

‘as is’ scenario | ava

Diagrams created by me, images sourced from Unsplash or AI generated using Adobe Firefly

‘to be’ scenario | ava

Diagrams created by me, images sourced from Unsplash or AI generated using Adobe Firefly

‘as is’ scenario | jacob

Images are AI generated using Adobe Firefly

‘to be’ scenario | jacob

Images sourced from Unsplash or AI generated using Adobe Firefly

key takeaway

These steps in the user experience process gave me a clear vision of the key features and screens to design for the SprintSense semi-functional prototype. Next, in Ideate - Phase 2, I'll start sketching the app screens and mapping out the user flow.